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Role:

CGI Generalist

Platforms:

Cinema4D, Arnold, AfterEffects

Zap X

This was a technical explainer for a new type of gyroscopic X-ray called the Zap X.
The machine itself was delivered as a CAD, which I then converted into quadrilateral geometry and optimized for performance. I deconstructed the machine and rigged it for animation in Cinema4D, which is also where materials were built.
Rendering was done in Arnold, with the assistance of a render farm.

 

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